#include "RenderSample.h"
#include "LoadShaders.h"
#include "vmath.h"
//#include "vec.h"
#include "utils.h"
#include "vermilion.h"

using namespace vmath;

bool RenderSample::Init(const EngineDesc &desc)
{
	glViewport(0, 0, desc.Width, desc.Height);
	aspect = float(desc.Height) / float(desc.Width);

	return true;
}

void RenderSample::BeginFrame()
{

}

void RenderSample::EngFrame()
{

}

void RenderSample::Destroy()
{

}